HARM Missile
Velocity: 2000
Acceleration: 1200
Duration: 6
Lock Time: 1.5
Lock Range: 9000
Damage: 600
Max. Yaw: 50
Max. Pitch: 50
Refire Delay: 2.0
Spoof %: N/A
Information:
AKA Turret-Killer, this is a guided fire-and-forget missile that locks onto a radar emitting source, such as a turret or comm dish. It is an all-aspect missile carried by the bigger combat ships, usually for Wild Weasel runs.
Wing Commander Prophecy Gold Manual
Copyright (C) 1998 by Origin Systems Inc.
Long-Range HARM (Variant)
Velocity: 2000
Acceleration: 1200
Duration: 10
Lock Time: 2.0
Lock Range: 18,000
Damage: 2.0
Max. Yaw: 70
Max. Pitch: 70
Refire Delay: 2.0
Spoof %: N/A
Information:
A Long-Range HARM missile is an appropriate weapon for attacks on enemy capital ships. It can be fired from stand-off range and is capable of weakening a cap ship's weapon or comm turrets.
Wing Commander Prophecy Gold Manual
Copyright (C) 1998 by Origin Systems Inc.
Enhanced Long-Range HARM (Variant)
Velocity: 2000
Acceleration: 200
Duration: 10
Lock Time: 1.5
Lock Range: 18,000
Damage: 1200
Max Yaw: 70
Max Pitch: 70
Refire Delay: 2.0
Spoof %: N/A
Information
As could be expected, this is the same as the Long-Range HARM, only it accelerates faster and delivers more punch.
Wing Commander Prophecy Gold Manual
Copyright (C) 1998 by Origin Systems Inc.




