HARM Missile

Velocity: 2000

Acceleration: 1200

Duration: 6

Lock Time: 1.5

Lock Range: 9000

Damage: 600

Max. Yaw: 50

Max. Pitch: 50

Refire Delay: 2.0

Spoof %: N/A

Information:

AKA Turret-Killer, this is a guided fire-and-forget missile that locks onto a radar emitting source, such as a turret or comm dish. It is an all-aspect missile carried by the bigger combat ships, usually for Wild Weasel runs.

Wing Commander Prophecy Gold Manual
Copyright (C) 1998 by Origin Systems Inc.

Long-Range HARM (Variant)

Velocity: 2000

Acceleration: 1200

Duration: 10

Lock Time: 2.0

Lock Range: 18,000

Damage: 2.0

Max. Yaw: 70

Max. Pitch: 70

Refire Delay: 2.0

Spoof %: N/A

Information:

A Long-Range HARM missile is an appropriate weapon for attacks on enemy capital ships. It can be fired from stand-off range and is capable of weakening a cap ship's weapon or comm turrets.

Wing Commander Prophecy Gold Manual
Copyright (C) 1998 by Origin Systems Inc.

Enhanced Long-Range HARM (Variant)

Velocity: 2000

Acceleration: 200

Duration: 10

Lock Time: 1.5

Lock Range: 18,000

Damage: 1200

Max Yaw: 70

Max Pitch: 70

Refire Delay: 2.0

Spoof %: N/A

Information

As could be expected, this is the same as the Long-Range HARM, only it accelerates faster and delivers more punch.

Wing Commander Prophecy Gold Manual
Copyright (C) 1998 by Origin Systems Inc.


wc_info/armaments/missiles/harm.txt · Last modified: 2007/10/04 08:57 by monkhouse